Cards: 1 standard deck with one joker.
Players: Best with 2, but extendable for 3 or 4 (see variants at end).
Goal: To end up with the most cards of your color (black or red) around the circle.
Setup
- Shuffle and deal out 13 cards in a circle.
- One of these initial cards should be a joker. Set aside the other joker, which will not be used in the game. (This just makes card draw even.)
- If one of the initial cards is Jack of Spades, shuffle it back into the draw deck and replace it with something else in the circle.
- One player is black, the other red, BUT you don’t know who yet. It will be the person who later draws the Jack of Spades.
- Deal 5 cards to each player, put the rest in a face-down draw pile.
Turn
On each player’s turn, they must:
- Capture a card (or stack of cards) by placing an adjacent stack on top of it. The two stacks must be opposite colors, and the capturing stack must be strictly larger.
- Fill in the resulting gap with any card from their hand.
- Redraw up to 5 cards.
Move Details
- Stacks can only move onto stacks of opposite color that are strictly lower in rank (not equal).
- You may move a stack of either color, not just your own.
- The initial joker is a wild card. You can place anything onto it from your hand, or move any neighboring stack onto it, though it cannot move onto another stack itself. This isn’t really an advantage for the first player, since no one knows yet which side they’re playing. Basically, just cover it up early and forget about it.
- Aces are BOTH bigger than face cards AND smaller than number cards.
- Cards filling in a gap after a move may be any suit or rank.
Jack of Spades: Boromir
- The player who draws the Jack of Spades will be the black player, and the other will be red.
- The Jack of Spades may be played as a regular card once you have it, but you are under no obligation to reveal that you have it. You may not discard it.
- At the beginning, since you do not know which color you will be, it may behoove you both to try to keep the colors as balanced as possible.
- If you don’t have the Jack of Spades, keep a close eye on how many cards are left in the draw pile! At some point you’ll have to decide to move more strongly for red on the assumption that your opponent must be black.
- If you do have the Jack of Spades, you might try to see how subtly you can tilt the advantage towards black before your opponent notices.
Winning the Game
You will continue taking turns until cards run out. At that point, count how many stacks are black vs. red, and that player is the winner.
The game also ends if all cards around the ring are one color, even if there are unplayed cards remaining, because there will be no legal moves to make. In this case, there are two possible results:
- If the Jack of Spades has been drawn (even if not revealed) then the player of the dominant color wins.
- If the Jack of Spades has not been drawn, then the game is a stalemate.
Multiplayer variant
- For four players, each person gets a suit, not a color. Ditto for three players, but leftover suit is neutral and scores for nobody at the end.
- In these cases, first shuffle the four Jacks ahead of time and deal one to each player, so that they know their assigned suit, but no one else does. Then shuffle the Jacks back into the main deck and set up the game as usual. (No need to remove Jacks if they appear in initial set up.)
- You don’t need the initial joker if you play with three people, but you do with four.
- Change the capturing rule to say that you have to capture a different suit, not necessarily a different color.

